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Cardinal Nexus
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Cardinal Nexus – Devlog #05: Episode 1, features and breakdown.
October 12, 2022
by
Full Threaded Games
Long time no see! What was it, 3 months, I think? I’ll probably just stop counting time between entries, it’s likely it’ll just end up becoming an unnecessary source of stress. I’ve dedicated...
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Cardinal Nexus – Devlog #04: Score system, collectibles and interactables.
July 09, 2022
by
Full Threaded Games
Greetings once again! On this devlog I’ll be talking about several new mechanics and gameplay elements I couldn’t really fit into the previous entry. Some of them have been around for a while now...
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Cardinal Nexus – Devlog #03: Cutscene system, tutorial stage.
June 25, 2022
by
Full Threaded Games
How long has it been for this one, 2 months? Well, one way or another, here we are with another devlog entry. To be honest, I kinda expected this one to take a long time. Being a solo dev, things inev...
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Cardinal Nexus – Devlog #02: UI design and integration.
April 30, 2022
by
Full Threaded Games
So, here we are again, 2 weeks later. And what a wild 2 weeks they were. Does it ever happen to you, that you know you need to get something done but you kinda disregard it until you actually need it?...
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Cardinal Nexus – Devlog #01: A prototype in the works.
April 15, 2022
by
Full Threaded Games
First of all, greetings to anyone who reads this! As I approach the demo state of my upcoming game, Cardinal Nexus, I've decided to start a development blog to document/showcase this entire endeavor...
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